Last 5 comments
8 weeks ago
Ray:  Having the same problem. Very frustrating. Luckily, for some reason my released version worked on the iPad itself, but now I can't get it to run in the simulator. Getting no such table, which I'm guessing is an initialization error. Will continue to investigate.
8 weeks ago
Jeremy:  FYI, I've just tried it with the SQLite 3.7.0 preview and the same problem occurs.
Also, I'm not using any extra third-party libraries with my SQLite, so the problem isn't your Unicode extension.
8 weeks ago
Jeremy:  I'm having the same problem with compiling SQLite against iOS 4 for the iPad simulator, but in my case it works fine running on an actual iPad (also works in the iPhone simulator and on an iPod Touch).
Same problem with 3.6.23.1, 3.6.23, and at least back to 3.6.21. Compiling against iOS 3.2 makes it work, though that's not really an option for iPhone (as opposed to iPad) apps.
I have no idea what to do about it or how big a problem it really is...
9 weeks ago
Pascal:  The problem seems to have deep roots, however there is a solution, see the updated post. :)
15 weeks ago
Mathias:  My sequence of calling is the following:
sqlite3_unicode_load() sqlite3_open(file,&db)
It crashes when trying to open the database. Perhaps the problem is related to linking against the libSQLiteUnicode. Some people in the Appe Devforum are reporting problems when linking against a 3rd-party Lib (Llike Flurry)
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iPhone JavaScript Benchmark (kind of)

Saturday, July 21th 2007 - 18:53
I offered Andrew Yee to bring his great medical eponym database to the iPhone and therefore started working on an iPhone client. Due to the lack of an iPhone I am only testing this client on my MacBook Pro and Safari/iPhoney, but the iPhone is not as powerful as my laptop, surprise surprise.

So to be able to determine what the iPhone is capable of, I let the client spit out some debug information - and this gives a good opportunity to compare or even benchmark iPhones' Safari to Safari on other platforms (or even other browsers). Of course this is not really a benchmark, nevertheless it's interesting to see how iPhones' Safari performs on three tasks:
  • generating ~1'600 JavaScript objects
  • adding ~1600 links to a div (DOM)
  • animating two div transitions
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